ResearchReferences
Dennen, V. P., & Branch, R. C. (1995). Considerations for designing instructional virtual environments Kennedy, G., Ioannou, I., Zhou, Y., Bailey, J., & O'Leary, S. (2013). Mining interactions in immersive learning environments for real-time student feedback.Australasian Journal of Educational Technology, 29(2), 172-183. Machet, T., Lowe, D., & Gutl, C. (2012). On the potential for using immersive virtual environments to support laboratory experiment contextualisation. European Journal of Engineering Education, 37(6), 527-540. Mann, D., Reardon, R. M., Becker, J. D., Shakeshaft, C., & Bacon, N. (2011). Immersive, interactive, web-enabled computer simulation as a trigger for learning: The next generation of problem-based learning in educational leadership. Journal of Research on Leadership Education, 6(5), 272-287. Merchant, Z., Goetz, E. T., Keeney-Kennicutt, W., Cifuentes, L., Kwok, O., & Davis, T. J. (2013). Exploring 3-D virtual reality technology for spatial ability and chemistry achievement. Journal of Computer Assisted Learning, 29(6), 579-590. Morales, T. M., Bang, E., & Andre, T. (2013). A one-year case study: Understanding the rich potential of project-based learning in a virtual reality class for high school students. Journal of Science Education and Technology, 22(5), 791-806. Patera, M., Draper, S., & Naef, M. (2008). Exploring "magic cottage": A virtual reality environment for stimulating children's imaginative writing. Interactive Learning Environments, 16(3), 245-263. Psotka, J. (2013). Educational games and virtual reality as disruptive technologies. Educational Technology & Society, 16(2), 69-80. Rutel, I. B. (2015). SU-E-E-01: Revamping the classroom for an active learning environment. Medical Physics, 42(6), 3223. Shih, Y., & Yang, M. (2008). A collaborative virtual environment for situated language learning using VEC3D. Educational Technology & Society, 11(1), 56-68. Simkins, M. (2006). The world at your feet: Immersive interactive displays might have a bright future in education. Technology & Learning, 26(8), 44. Tscholl, M., & Lindgren, R. (2014). Empowering digital interactions with real world conversation. TechTrends: Linking Research and Practice to Improve Learning,58(1), 56-63. van Schaik, P., Martin, S., & Vallance, M. (2012). Measuring flow experience in an immersive virtual environment for collaborative learning. Journal of Computer Assisted Learning, 28(4), 350-365. |